ICT

Curriculum Information

Year 10 (imedia) 2018/2019

Course title: Cambridge National Certificate in Creative imedia Exam board: OCR Specification code: J817
How will students be assessed?
R085 – Creating a multi-page website – Externally set assignment (completed in class time)
R082 – Creating digital graphics – Externally set assignment (completed in class time)
Half term Key content
1 (8 weeks) R085 – Creating a multi-page website

 Learning Outcome 1: Understand the properties and features of multipage websites

Learners will be taught:

  • the purpose and component features of multipage websites in the public domain
  • the devices used to access web pages i.e.:

o   laptops and personal computers
o   mobile devices and smartphones
o   tablets
o   games consoles
o   digital television

  •  the methods of internet connection i.e.:

o   wired broadband
o   wi-fi (e.g. private local area networks, public hotspots)
o   wireless broadband (e.g. 3G, HSDPA, 3GPP, LTE).

 Learning Outcome 2: Be able to plan a multipage website

Learners will be taught how to:

•        interpret client requirements for a multipage website (e.g. to inform, entertain, promote or sell products and/or services), based on a specific brief (e.g. by client discussion, reviewing a written brief, or specification)
•        understand target audience requirements for a multipage website
•        produce a work plan for the creation of a multipage website, to include:

o   tasks
o   activities
o   workflow
o   timescales
o   resources
o   milestones
o   contingencies

  •           create a site map with navigation links
    •        produce a visualisation diagram for a web page identifying the house style
    •        identify the assets needed to create a multipage website (e.g. backgrounds, banners, buttons, shapes, text, fonts)
    •        identify the resources needed to create and publish a multipage website (e.g. internet access, web server, domain name, computer system and software)
    •        prepare assets for use in web pages
    •        create and maintain a test plan to test a multipage website during production.

Learners will be taught:

how legislation (e.g. copyright, trademarks, intellectual property use, permissions and implications of use) applies to assets used in multipage websites (e.g. images, graphics, corporate logos, music and video clips), whether sourced or created.

2 (7 weeks) Learning Outcome 3: Be able to create multipage websites using multimedia components

Learners will be taught how to:

• create suitable folder structures to organise and save web pages and asset files using appropriate naming conventions
• source and import assets (e.g. graphics, image, texture, sound, video, animation, text)
• create a suitable master page as a template for a multipage website
• use a range of tools and techniques in web authoring software to create a multipage website • insert assets into web pages to create planned layouts (e.g. text, lists, tables, graphics, moving images, embedded content)
• create a navigation system (e.g. using a navigation bar, buttons, hyperlinks)
• save a multipage website in a format appropriate to the software being used
• publish a multipage website to a location appropriate to client requirements.

Learners will be taught:

• how to use version control when creating multipage websites

Learning Outcome 4: Be able to review a multipage website

Learners will be taught how to:
• review a multipage website against a specific brief
• identify areas for improvement and further development of a multipage website (e.g. text, graphics, moving images, embedded content).

3 (6 weeks) R082 – Creating digital graphics

Learning Outcome 1: Understand the purpose and properties of digital graphics

Learners will be taught:

•        why digital graphics are used (e.g. to entertain, to inform, to advertise, to promote, to educate)
•        how digital graphics are used (e.g. magazine covers, CD/DVD covers, adverts, web images and graphics, multimedia products, games)
•        types of digital graphics, i.e.:

o   bitmap/raster
            o   vector

•        file formats, i.e.:

o   .tiff
o   .jpg
o   .png
o   .bmp
o   .gif
o   .pdf

•        the properties of digital graphics and their suitability for use in creating images, i.e.: ○ pixel dimensions ○ dpi resolution ○ quality ○ compression settings
•        how different purposes and audiences influence the design and layout of digital graphics (e.g. the use of colour, composition, white space and styles).

Learning Outcome 2: Be able to plan the creation of a digital graphic

Learners will be taught how to:

•        interpret client requirements for a digital graphic based on a specific brief (e.g. by client discussion, reviewing a written brief, or specification)
•        understand target audience requirements for a digital graphic
•        produce a work plan for an original graphics creation; to include:

o   tasks
o   activities
o   workflow
o   timescales
o   resources
o   milestones
o   ○ contingencies

•        produce a visualisation diagram for a digital graphic
•        identify the assets needed to create a digital graphic (e.g. photographs, scanned images, library images, graphics, logos)
•        identify the resources needed to create a digital graphic (e.g. digital camera, internet, scanner, computer system and software). Learners must be taught:
•        how legislation (e.g. copyright, trademarks, logos, intellectual property use, permissions and implications of use) applies to images used in digital graphics, whether sourced or created.

4 (6 weeks) Learning Outcome 3: Be able to create a digital graphic

Learners will be taught how to:

•        source assets identified for use in a digital graphic, i.e.:

o   images
o   graphics

•        create assets identified for use in a digital graphic, i.e.:

o   images
o   graphics

•        ensure the technical compatibility of assets with the final graphic (e.g. pixel dimensions, dpi resolution)
•        create a digital graphic using a range of tools and techniques within the image editing software application (e.g. cropping, rotating, brightness, contrast, colour adjustment)
•        save a digital graphic in a format appropriate to the software being used
•        export the digital graphic using appropriate formats and properties for

o   print use
o   web use
o   multimedia use.

Learners will be taught:

•         how to use version control when creating a digital graphic

5 (5 weeks) Learning Outcome 4: Be able to review a digital graphic

Learners will be taught how to:
• review a digital graphic against a specific brief
• identify areas in a digital graphic for improvement and further development (e.g. cropping, rotating, brightness, contrast, levels, colour adjustment).

6 (7 weeks)  

Completion of work from R085 and R082

 

 

 Year 11 (imedia) 2018/2019

Course title: Cambridge National Certificate in Creative imedia Exam board: OCR Specification code: J817
How will students be assessed?
R081 Pre-production skills – Externally set examination – Sat in January
R087 Creating interactive media products – Externally set assignment – Completed in lesson time.
Half term Key content
1 (8 weeks) R081: Pre-production skills

Learning Outcome 1: Understand the purpose and content of pre-production

Learners will be taught the purpose and uses for:

  • mood boards (e.g. ideas and concepts for a new creative media product development, assisting the generation of ideas)
  • mind maps/spider diagrams (e.g. to show development routes and options for an idea, or component parts and resources needed for a creative media product)
  • visualisation diagrams (e.g. for still images and graphics)
  • storyboards (e.g. for use with video, animation)
  • scripts (e.g. for a video production, voiceover, comic book or computer game)

 Learning Outcome 2: Be able to plan pre-production

Learners will be taught how to:

  • interpret client requirements for pre-production (e.g. purpose, theme, style, genre, content) based on a specific brief (e.g. by client discussion, reviewing a written brief, script or specification)
  • identify timescales for production based on target audience and end user requirements
  • to conduct and analyse research for a creative digital media product.
  • produce a work plan and production schedule.

Learners will be taught:

  • the importance of identifying the target audience and how they can be categorised.
  • the hardware, techniques and software used for:

o   digitising paper-based documents

o   creating electronic pre-production documents

  • the health and safety considerations when creating digital media products (e.g. use of risk assessments, location recces, safe working practices)
  • legislation regarding any assets to be sourced
  • how legislation applies to creative media production.
2 (7 weeks) Learning Outcome 3: Be able to produce pre-production documents

Learners will be taught how to create a:

  • mood board
  • mind map/spider diagram
  • visualisation diagram or sketch
  • storyboard
  •  analyse a script (e.g. scenes/locations, characters, resources and equipment needed).

Learners will be taught:

  • the properties and limitations of file formats for still images
  • the properties and limitations of file formats for audio
  • the properties and limitations of file formats for moving images, i.e.:

o   video
o   animation

  • suitable naming conventions (e.g. version control, organisational requirements).

Learners will be taught how to:

  • identify appropriate file formats needed to produce:

o   pre-production documents
o   final products in line with client requirements.

Learning Outcome 4: Be able to review pre-production documents

 Learners will be taught how to:

  • review a pre-production document (e.g. for format, style, clarity, suitability of content for the client and target audience)
  • identify areas for improvement in a pre-production document (e.g. colour schemes, content, additional scenes).
3 (6 weeks) R087 Creating interactive media products

Learning Outcome 1: Understand the uses and properties of interactive multimedia products

Learners will be taught:

  • where different interactive multimedia products are used and their purpose, i.e.:
  • websites
  • information kiosks
  • mobile phone applications
  • e-learning products
  • key elements to consider when designing interactive multimedia products, i.e.:

o   colour scheme
o   house style
o   layout
o   GUI (graphical user interface) ○ accessibility

  • the required hardware, software and peripherals to create and view interactive multimedia products
  • the type of limitations caused by connections, bandwidth and data transfer when accessing interactive multimedia products
  • file formats supported by different platforms (e.g. computer, smartphone).

Learning Outcome 2: Be able to plan interactive multimedia products

Learners will be taught how to:

  • interpret client requirements for interactive multimedia products (e.g. for informative, educational, testing or entertainment purposes) based on a specific brief (e.g. by client discussion, reviewing a written brief, or specification)
  • understand target audience requirements for interactive multimedia products
  • produce a work plan for an original interactive multimedia product, to include:

o   tasks
o   activities
o   workflow
o   timescales
o   resources
o   milestones
o   contingencies

  • plan the structure and features of an interactive multimedia product (e.g. non-linear navigation, screen size, interaction, rollovers)
    produce a series of visualisation diagrams to include: ○ screen design (e.g. colour scheme, text, layout)

o   navigation features (e.g. GUI, menus, buttons, links)
o   assets (e.g. images, graphics, sound, video, animation)

  • identify the assets and resources needed to create an interactive multimedia product
  • create and maintain a test plan to test an interactive multimedia product during production. Learners must be taught:
  • how legislation (e.g. copyright, trademarks, logos, intellectual property use, permissions and implications of use) applies to assets (e.g
4 (6 weeks) Learning Outcome 3: Be able to create interactive multimedia products

Learners will be taught how to:

  • source assets to be used in an interactive multimedia product (e.g. graphics, sound, video, animation, navigation buttons/icons)
  • create and re-purpose assets
  • store assets to be used in an interactive multimedia product
  • create an interactive multimedia product structure
  • set up interaction and playback controls (e.g. navigation, rollovers, triggers, behaviours (e.g. pop-up messages)
  • save an interactive multimedia product in a format appropriate to the software being used
  • export the interactive multimedia product in a file format appropriate to client requirements. Learners must be taught:
  • how to use version control when creating interactive multimedia products.

Learning Outcome 4: Be able to review interactive multimedia products

Learners will be taught how to:

  • review an interactive multimedia product against a specific brief
  • identify areas for improvement and further development of an interactive multimedia product.
5 (5 weeks) Completion of assignment work prior to submission to the exam board
6 (7 weeks) GCSE examinations

 

 

Year 12 Information Technology 2018/2019

Course title: BTEC Level 3 National Extended Certificate in Information Technology Exam board: Edexcel Specification code: 601/7575/8
How will students be assessed?
Unit 1: Exam (33.33%)
Unit 2: Externally assessed controlled coursework (25%)
Unit 3: Internally assessed coursework (25%)
Unit 5/6: Internally assessed coursework (16.67%)
Half term Key content
1 (8 weeks) Teacher 1      Unit 2: Creating Systems to Manage Information.

A1 – Relational database management systems.
A2 – Manipulating data structures and relational databases.
A3 – Normalisation.

Teacher 2      Unit 3: Social Media in Business

A1 – Social media websites.
A2 – Business uses of social media.
A3 – Risks and issues. 

2 (7 weeks) Teacher 1     Unit 2: Creating Systems to Manage Information.

B1 – Relational database design.
B2 – Design documentation.
C1 – Producing a database solution.

 Teacher 2    Unit 3: Social Media in Business

B1 – Social media planning processes.
B2 – Business requirements.
B3 – Content planning and publishing.
B4 – Developing an online community.
B5 – Developing a social media policy.
B6 – Reviewing and refining plans.

3 (6 weeks) Teacher 1    Unit 2: Creating Systems to Manage Information.

C2 – Testing and refining the database solution.
D1 – Database design evaluation.
D2 – Evaluation of database testing.
D3 – Evaluation of the database.

Teacher 2    Unit 3: Social Media in Business

C1 – Creating accounts and profiles.
C2 – Content creation and publication.
C3 – Implementation of online community building.
C4 – Data gathering and analysis.
C5 – Skills, Knowledge and behaviours. 

4 (6 weeks) Teacher 1    Unit 2: Creating Systems to Manage Information.

Practice assessment
(Past assessment used to prepare students for the timetabled assessment window)

Teacher 2    Unit 3: Social Media in Business

Final assignment submission & resubmission

5 (5 weeks) Teacher 1    Unit 2: Creating Systems to Manage Information.

External Assessment
(Timetabled by Edexcel)

 Teacher 2    Unit 3: Social Media in Business

Final assignment submission & resubmission

6 (7 weeks) Start Unit 1 – Information Technology Systems

 

 

Year 13 Information Technology 2018/2019

Course title: BTEC Level 3 National Extended Certificate in Information Technology                Exam board: EDEXCEL               Specification code: 601/7575/8
How will students be assessed?
Unit 1: Exam (33.33%)
Unit 2: Externally assessed controlled coursework (25%) – completed in year 12.
Unit 3: Internally assessed coursework (25%) – completed in year 12.
Unit 5/6: Internally assessed coursework (16.67%)
Half term Key content
1 (8 weeks) Unit 1: Information Technology Systems

A Digital devices in IT systems

A1 Digital devices, their functions and use
A2 Peripheral devices and media
A3 Computer software in an IT system
A4 Emerging technologies
A5 Choosing IT systems

B Transmitting data

B1 Connectivity
B2 Networks
B3 Issues relating to transmission of data

C Operating online

C1 Online systems
C2 Online communities 

2 (7 weeks) D Protecting data and information

D1 Threats to data, information and systems
D2 Protecting data

E Impact of IT systems

E1 Online services
E2 Impact on organisations
E3 Using and manipulating data

F Issues

F1 Moral and ethical issues
F2 Legal issues 

3 (6 weeks) Unit 5: Data Modelling

 Learning aim A: Investigate data modelling and how it can be used in the decision-making process

A1 Stages in the decision-making process
A2 Spreadsheet features used to support data modelling
A3 Using data modelling to consider alternatives
A4 Evaluating models
A5 Documenting and justifying decisions

Learning aim B: Design a data model to meet client requirements

B1 Functional specification
B2 Spreadsheet model design
B3 Reviewing and refining data model designs

Learning aim C: Develop a data model to meet client requirements

C1 Developing a data model solution
C2 Testing the data model solution
C3 Reviewing and refining the data model solution
C4 Skills, knowledge and behaviours 

4 (6 weeks)
5 (5 weeks)
6 (7 weeks) Awarding